CityEngine

IMAGINATIVE PROCEDURAL MODELING
AUTOMATED 3D GENERATION AND RENDERING OF STYLIZED BUILDING DESIGNS

by
Anisha V. Deshmane

Submitted to the Department of Architecture
on May 20 2011 in Partial Fulfillment of the
Requirements for the Degree of Bachelor of Science in Art and Design in
Architecture, Computation

ABSTRACT
The entertainment industry relies fairly heavily on computer-generated imagery to depict built environments in current films, video games, and other forms of simulated reality. These often involve highly complex geometries that take a long time to hand-model and are too difficult or costly for many productions’ rendering capacities, both in computational costs as well as time.

Procedural modeling and the automation of these geometries is one option to solve these problems. Many modeling programs involve a script or procedural modeling component. This thesis explores the use of CityEngine, a commercially available software that is specialized to generate geometries for buildings in urban environments. By using the CGA Shape Grammar built into CityEngine, this project seeks to generate geometries based on complex architectural precedents using a procedural modeling system based on shape grammar and computational design principles. Results are generated and discussed, as well as applications and future work.

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